![]() Ship Designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion.).Discover the color and vibrancy of the Strike Suit universe across 13 unique locations. Vibrant and vivid universe: space is far from the dark, featureless void it’s supposed to be.Multiple endings: your choices in game directly affect the state of Earth at the end of the game.Capital Ship Destruction: take capital ships apart piece by piece – take out their turrets or target weak-points to blow out entire sections of their superstructure.The Strike Suit: strategically switch from Pursuit Mode (speed and power) to Strike Mode (a powerful, highly maneuverable combat mode).Fast, frantic space combat: freely engage multiple enemies, dogfight other pilots, fight massive fleet battles and defend vast structures.Take advantage of four unique craft, including the Strike Suit, to experience dogfighting action as you’ve never seen it before. Upgrade your ships and customize your weapon load-outs to tailor combat to your tastes. Immerse yourself in massive fleet battles where your dog-fighting skills will directly affect the fate of the cosmos.ĭiscover a colorful and vibrant universe, with an epic story where the fate of Earth hangs in the balance and your actions will determine the outcome: preventing Earth’s destruction is your immediate concern but preserving its future is your ultimate goal.Įngage intelligent enemy fighters and take on colossal capital ships, exploiting weak points in their super-structure to blow them apart. ![]() In a bid to save Earth from destruction, you must take control of the Strike Suit – a revolutionary fighter craft with the ability to transform into a lethal suit of space armor. The trope also has more efforts planned for the future ahead of Strike Suit Zero with the development of Galak-Z: The Dimensional still in full swing and headed for the latest generation of systems. While there are literally dozens of games that have used this trope to one effect or the other, we’ve sought to not inundate this page with an absurd amount of videos and offer the fact that several of this featured suggestions are searchable through your video service of choice.In the year 2299, an interstellar war rages on. Even the RYNO weapon from the Ratchet & Clank franchise all carry their own creative interpretations of the Itano Circus. Perhaps you’re more in tune to classic titles for your firepower fix, which would make us gladly offer the frenzies of Nintendo’s Metroid Prime 2: Echoes or the wildly ridiculous (though Japan exclusive) Metal Wolf Chaos. From the closing acts of Metal Gear Solid 4 where we are placed behind the controls of Metal Gear REX to the outrageously lag-laden Bangai-O: Missile Fury, there is a veritable buffet of missiles ready for launching. In much the same fashion that Eric Bana’s character Nero got to carry the order out in the first modern Star Trek film, the Itano Circus is a gamer’s meal ticket to fire until your hands get tired. Even better yet, there are several video game titles out there in the wild where we can recreate these delightful doom blossoms to our heart’s content. We can certainly use our imaginations at this point and have some fair idea as what that moment had to look like. No matter how awesome this actually sounds, we here at Leviathyn do not condone or encourage recreation of this event in any real life context. Now, let me go ahead and throw a disclaimer down on this one before anyone goes running downtown to their nearest fireworks shop. It wasn’t something done before, and that became the basis for the Itano Circus.” That’s what I remembered when I came up with the Itano Circus. Something that hasn’t been done before is action scenes so fast that you can’t tell entirely what’s going on, but you know something’s going on. It looks very good from my perspective on the bike and from the target on the other end. ![]() ![]() I would ride the motorcycle and launch all the rockets. I would go to Enoshima and there’s a stretch that’s about 300 meters long. “When I was in high school, I would play around and attached about 50 fireworks rockets on the side of the motorcycle. So where exactly does someone find inspiration to reinterpret their idea of rocket fire? The following is a direct quote from an interview with Itano from 2004 and sums it all up rather well. ![]()
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